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Note: This page is an AI-assisted translation. For the authoritative rules, please refer to the Chinese version.

80 Points - English V3.0

Author: FLP Date: Jan 2026
🚀

30s Quick Start

TL;DR — you can start after this

👥

4 Players, 2 Teams

Your partner sits opposite; left and right are opponents.

🎯

Score 80 Points to Take the Deal

If the attacking side scores 80+ points, they become the next dealer side.

📈

Upgrade Past Ace to Win

Start at 2; the first team to advance past A wins.

💰

Point Cards

5=5 pts 10=10 pts K=10 pts

Key Formulas

Attacking side < 80 pts Defending side keeps the deal
Attacking side ≥ 80 pts Attacking side takes the deal
Every 40 pts Level Up 1
Total Points (2 Decks) 200 pts

1.Introduction 🔰 Beginner

80 Points (also known as Shengji / Shuangsheng / Tractor) is a 4-player card game played with 2 decks (108 cards, including Jokers).

Basic Info

  • Players: 4, 2 teams of 2, opposite players are teammates
  • Deck: 2 decks (2x54 cards), including Jokers
  • Goal: Capture points to level up; the first team to advance past Ace wins

Point Cards

5
5 pts ×8 cards
10
10 pts ×8 cards
K
10 pts ×8 cards

Total Points (2 Decks): 200 pts

2.Dealer (Zhuang) 🔰 Beginner

Core Concepts

  • Defending side (Tai Shang): The dealer side; one player is the Dealer (庄家)
  • Attacking side (Tai Xia): The non-dealer side, trying to capture points and take the deal
  • Key Score Line: 80 pts

Seating Diagram

Counter-clockwise
👤
Partner
👤
Right Opponent
🎴
Dealer (You)
👤
Left Opponent

Play Order: Dealer → Right → Partner → Left (counter-clockwise)

Dealer Rotation Rules

Attacking Side Score Result Next Dealer
< 80 pts Defending side keeps the deal Dealer's Partner
≥ 80 pts Attacking side takes the deal Current Dealer's Right Opponent

First Game: Teams are equal; the dealer is determined by declaring trump (see Pre-game).

3.Upgrade 🔰 Beginner

The goal is to upgrade past Ace. First game starts at 2.

Upgrade Order

2 3 4 ... 10* J Q K* A 🏆

* Optional Rule: 10 and K are "Must Play" levels, cannot be skipped.

Skipping Levels

Default: Skip 1 level every 40 pts (can be adjusted to 20 or 10).

Upgrade Calculator

0
Dealer +3 Levels (Da Guang)

Drag slider to see result

Upgrade Table

Attacking Side Score Defending Side Level Up Attacking Side Level Up Note
0 +3 0 Da Guang (Big Win)
5~35 +2 0 Xiao Guang (Small Win)
40~75 +1 0 Deal stays on defending side
80~115 0 0 Take the deal (attacking side becomes dealer side)
120~155 0 +1 Attacking side levels up
160~195 0 +2 +1 Level every 40 pts

4.Pre-game ⚡ Intermediate

Dealing Process

  1. Determine Order (first game only): The youngest player flips any card; determine who draws first by suit order (♠ ♥ ♣ ♦), counter-clockwise.
  2. Draw Cards: Each player draws 1 card at a time, counter-clockwise, until everyone has 25 cards; 8 cards remain as the kitty.
  3. Bury the Kitty: The dealer takes the 8 kitty cards (33 cards total), then selects 8 cards to bury face down.

Subsequent Games: Dealer draws first, other rules same.

Declaring Trump (亮牌)

During drawing, players may declare trump by showing level cards.

Declare

  • Reveal 1 level card (e.g., ♠7 when the level is 7)
  • That suit becomes the trump suit
  • The first declaration stands; others cannot declare afterward

Reinforce

  • Reveal the second level card of the same suit
  • Makes it harder for others to counter
  • You may reveal 2 cards at once (declare + reinforce)

First Game Special: The player who declares trump also gains the right to be the dealer (provisional dealer).

Flip the Kitty

If no one declares trump after drawing, ask in order; if still no one, flip the kitty:

  • Flip the kitty cards one by one; the first level card determines the trump suit
  • If none of the 8 cards is a level card, the suit of the first card is trump
  • If a Joker is flipped, play No Trump
  • First game only: The suit of the first non-Joker card determines the dealer (♠ ♥ ♣ ♦ counter-clockwise)

Note: After flipping the kitty, players may not counter.

Counter (Fan)

"Counter" is a mechanism to change the trump suit or (in the first game) seize the dealer position using stronger combinations.

Counter Conditions

Must reveal 2 identical cards of:

  • Same suit level pair (e.g. ♥7+♥7 when playing 7) → Change to that suit
  • Black Joker Pair (🤡🤡) → Play No Trump
  • Red Joker Pair (👑👑) → Play No Trump

Counter Priority (Low to High)

Diamond
Club
Heart
Spade
🤡 Black Joker
👑 Red Joker

Click icon to see who can counter whom

  • Two Timings: There are two times when you may counter, with different effects.
    1. After everyone has 25 cards, before the dealer takes the kitty: In the first game, the countering player replaces the declaring player as the dealer and then takes the kitty. In later games, countering only changes the trump suit; the original dealer still takes the kitty.
    2. After the dealer buries the kitty: Countering changes the trump suit and also allows the countering player to take the kitty and re-bury (抄底). Even in the first game, countering at this time does not change who the dealer is.
  • Counter Order & Reinforce: "Counter" can happen multiple times, but must follow order: < ♣ < < ♠ < Black Joker < Red Joker. To counter again, you must use a higher-priority combination.
    If the initial declaration is not reinforced, it can be countered by any suit or by No Trump. If it is reinforced, treat it as if that suit has already been countered once; then only higher-priority counters are allowed.
    Example: Someone declares ♠ (not reinforced). It can be countered by any suit. If someone counters with , the next counter must be ♠, Black Joker, or Red Joker. If ♠ was reinforced, it cannot be countered by ; only Black/Red Joker can counter it.
    Note: Countering after the kitty is buried always allows taking the kitty and re-burying it.
  • Right to Counter: The right to counter proceeds counter-clockwise starting from the dealer. Before taking the kitty: Dealer → Right → Partner → Left. After burying: same order.

Rebellion (Zao Fan) 🧠 Expert

To balance hand strength, the attacking side may declare "Rebellion" in two cases: hand points ≤ 15, or trump cards ≤ 3 (when there is a trump suit). Only the attacking side may declare rebellion, and only if they did not bury the kitty. Note: trump count is determined after all countering ends. Rebellion is voluntary.

If the conditions are met, the player reveals their hand for verification. If valid, the current deal is void and everyone redraws; the other player on the defending side becomes the dealer. The player who declared rebellion remains on the attacking side. For smooth gameplay, rebellion cannot happen in two consecutive games.

5.Flowcharts 🔰 Beginner

1. First Game Flow

1. Determine Draw Order

Youngest flips card, suit determines first drawer.

2. Draw & Determine Dealer

Case A: Someone Declares
  • Everyone draws 25 cards.
  • The declaring player becomes the provisional dealer.
  • If countered: The last countering player becomes the dealer.
Case B: No One Shows

Flip kitty to determine Dealer and Trump.

3. Dealer Buries Kitty

Dealer takes 8 kitty cards, organizes hand, buries 8 cards.

4. Take the Kitty (Optional)

If someone counters now, they take the kitty and re-bury (repeatable).

5. Game Start

Dealer plays first card.

2. Subsequent Game Flow

1. Start Drawing

Dealer starts drawing.

2. Determine Trump

Case A: Someone Declares
  • Everyone draws 25 cards.
  • If countered: Change the trump suit.
Case B: No One Shows

Flip kitty to determine Trump Suit.

3. Dealer Buries Kitty

Dealer takes 8 kitty cards, organizes hand, buries 8 cards.

4. Take the Kitty (Optional)

If someone counters now, they take the kitty and re-bury (repeatable).

5. Game Start

Dealer plays first card.

6.Gameplay ⚡ Intermediate

The dealer always leads. Everyone has 25 cards.

Card Types

A key concept in 80 Points is card categories. The pre-game phase determines the trump suit (or "No Trump").

Card Classification Diagram (Example: Playing 7)

Trump Suit Case Trump Suit:
🃏 Trump Cards 36 cards
Red Joker×2 Black Joker×2 7×2 7×6 Cards×24
24 cards
24 cards
24 cards

Side Cards: Each suit minus 2 level cards (7)

No Trump Case No Trump Suit
🃏 Trump Cards 12 cards
Red Joker×2 Black Joker×2 All 7s×8
24 cards
24 cards
24张
24张

Side Cards: Each suit minus 2 level cards (7)

💡 Key Insight: All Level Cards (7s in this example) belong to the Trump Suit, NOT their original suits!
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Common Mistake

  • Level Cards are Trump Cards! When playing ♠7, 7, 7, and ♣7 are all Trump Cards, not side cards of their original suits.
  • Side suits only have 24 cards each, because the 2 Level Cards of each suit have been moved to the Trump Suit.

Card Ranks & Order

  • Single Card Rank (Trump Suit): Red Joker > Black Joker > Main Level Card (Trump Suit Level Card) > Side Level Card (Non-Trump Suit Level Card) > A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2.
  • Single Card Rank (No Trump): Red Joker > Black Joker > Level Card > A > K ... > 2.
  • Suit Rank: Trump Suit > Side Suits. Side suits are equal in rank and cannot beat each other.

Playing Rules

80 Points is played in rounds. In the first round, the Dealer plays a hand first, then the other 3 players play a hand in counter-clockwise order. The hands are compared, and the player with the largest hand wins the round and plays first in the next round. This continues until all 25 cards are played.

Core Rules: Leading & Following

The first player of each round must play cards of the same category, which can be:
Single Pair Tractor Multi-throw (Dump)

The other 3 players must follow with the same quantity, same pattern, and same category:

  • If you don't have the same pattern in that category, you must play other cards of that category.
  • If you don't have enough cards of that category, you must play all you have, then fill the rest with other categories.

Note: "Tractor" is a combination of pairs. If the first player plays a "Tractor" and you don't have a Tractor but have Pairs in that category, you must play the Pairs.

If the attacking side wins a round, any point cards (5, 10, K) played in that round are placed face up on top of the 8 kitty cards. These points are "captured" by the attacking side. If the defending side wins the round, the points "escape" and are not scored for the attacking side.

Except for captured point cards, played cards are kept in front of each player. Players can check their own played cards and captured points at any time, but can only check other players' cards from the current and previous round. The player who buried the kitty can check it at any time.

Following & Winning

Dealer plays first, then follow in counter-clockwise order.

1. Following Principles (Critical)

You must "Follow Suit First, Then Follow Pattern".

  • Must Follow Suit: If leader plays a suit, you must follow with that suit. If you don't have that suit, you can play other suits (slough) or use Trump to "Kill" (Trump).
  • Must Follow Pair: If leader plays a pair, you must play a pair of that suit if you have one. If you don't have a pair but have singles of that suit, you must play two singles.
  • Must Follow Tractor: If leader plays a tractor, you must play a tractor of that suit if you have one. If not, but you have pairs, you must play pairs.

Following Example (Leader plays ♠ Pair, ♠ is Side Suit)

  • Case A: You have ♠ Pair → Must play ♠ Pair.
  • Case B: You don't have ♠ Pair, but have ♠ Singles → Must play ♠ Singles (to make up count).
  • Case C: You have no ♠ cards → Can play any cards (Slough or Trump).

Following Example 2 (Trump Pair - Playing ♠ 7)

Leader plays a pair of ♠ 9 (Trump Pair).

  • Rule: Next 3 players must play Trump Pair if they have one.
  • Common Mistake: 2 Red Jokers, 2 Black Jokers, 2 Level Cards (7s) are ALL Trump Pairs.
  • Mandatory: If you only have these special Trump Pairs (e.g. pair of Black Jokers), you MUST play them. You cannot save them.
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Common Mistake - Following

  • Must play Pairs when following Tractor! If you don't have a Tractor but have Pairs, you must play Pairs first.
  • Jokers are Trump Pairs! When someone plays a Trump Pair, your pair of Jokers must be played if that's your only Trump Pair.
  • Two Singles cannot Kill a Pair! You must use a Trump Pair to kill a Side Suit Pair. Two Trump Singles cannot kill (considered sloughing, smaller).

2. Winning Determination

  • Highest Wins: After a round, the player with the highest cards wins and leads the next round.
  • Trump / Kill:
    • If leader plays Side Suit and you are void, you can use Trump to "Kill".
    • Single Kills Single: Any Trump Single > Any Side Suit Single.
    • Pair Kills Pair: Must use Trump Pair to kill Side Suit Pair. Two Trump Singles cannot kill.
    • Tractor Kills Tractor: Must use Trump Tractor to kill Side Suit Tractor.
  • Over-Trump: If multiple players Trump, compare the size of the Trump cards.

Beating the Leader (Special Case)

If a player has a pair of , they must play it. If it's larger than the leader's pair (e.g., 8 pair), they win naturally. Another way is to play a Trump Pair. Any Trump Pair beats a Side Suit Pair (like 8 pair), but only if the player is void of (has no cards). Note: 7 is a Trump card, not a card.

Definition of "Tractor"

Pairs of adjacent rank in the same category. Two consecutive pairs are called a "Tractor", three are "Titanic", and four are sometimes called "Aircraft Carrier".

Note: Adjacent rank means adjacent in the rank order, with no other cards in between.

Example (Playing ♠ 7):

Normal Tractor
Skip Level Card (7 is Trump)
Trump A + Side 7
Side 7 + Main 7
Main 7 + Black Joker
Four Jokers

Counter-examples:

❌ Not a Tractor (7 is Trump)
❌ Not a Tractor (Same Rank)
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Common Mistake - Tractor

  • Level Cards "break" the sequence! When playing 7, ♠66+♠77 is NOT a tractor because 7 is moved to Trump Suit.
  • Same rank cannot form a Tractor! ♣77+77 is NOT a tractor because they are equal in rank.
  • Tractor must be "Consecutive"! No cards can be skipped (consider Level Cards being moved).

Definition of "Multi-throw" (Dump)

You can play a mix of Singles, Pairs, and Tractors of the same category as one hand.

1. Conditions

The condition is that your smallest Single, smallest Pair, and smallest Tractor in the combination must be larger than any corresponding cards held by the other 3 players in that category.

Note: Even if others have a card of the same rank, you can still dump, because the leader's card is considered larger than the follower's card of the same rank.

2. Failure & Penalty

If the conditions are not met, the dump fails. Penalties:

  • Penalty Points: 10 points per card dumped.
    • If the defending side fails with n cards, the attacking side gains n × 10 points.
    • If the attacking side fails with n cards, subtract n × 10 points from the attacking side score. If the score becomes negative, it counts as 0 (the defending side can level up by at most 3 levels).
  • Forced Play Smallest: You must play the smallest card (or component) that caused the failure, and take back the rest.
    • If multiple components failed (e.g., both a Single and a Pair failed), play the smallest of the smallest components.

3. Multi-throw Example

Assumption: Playing ♠7

Leader dumps 5 cards: ♥88 J Q K

  • Success: Others have no Pair > 8, AND no Single > J.
  • Fail (Case A): Someone has Pair > 8 → Forced to play ♥8 Pair.
  • Fail (Case B): Someone has Single > J → Forced to play ♥J.
  • Fail (Case C): Someone has both bigger Pair and bigger Single → Forced to play ♥J (Single rank < Pair rank).

Penalty: 5 cards x 10 pts = 50 pts

4. Trump a Multi-throw

To beat a multi-throw, you must play the same pattern and quantity of Trump cards.

In the example above, to "Kill" ♥88 J Q K, you must play a Trump Pair plus 3 other Trump cards.

7.Scoring & Bottom Digging ⚡ Intermediate

Score Calculation

When all 25 cards are played, the game ends and scores are calculated.

  • Attacking Side Score: Sum of all point cards (5, 10, K) captured by the attacking side.
  • Kitty Points: If the attacking side wins the last round (digging the kitty), points in the kitty are multiplied and added to the attacking side score. Otherwise, kitty points are void (kept by the defending side; not added to the attacking side score).
  • Total Score: Add "Captured Points" + "Kitty Points", then check Upgrade Table for result.

Bottom Digging Rules

The last round is critical. If the attacking side wins the last round, it is called "Digging the Kitty".

  • Success: The attacking side gets all points in the 8 kitty cards, multiplied.
  • Escape: If the defending side wins the last round, kitty points "escape" (kept by the defending side; not scored for the attacking side).

Multiplier Calculation

The multiplier is determined by the largest component played by the leader of the last round.

Pattern Multiplier Example
Single x 2 Play A, Kitty x2
Pair x 4 Play AA, Kitty x4
Tractor (2 Pairs) x 8 Play KKAA, Kitty x8
Titanic (3 Pairs) x 16 Play QQKKAA, Kitty x16
Aircraft Carrier (4 Pairs) x 32 Play JJQQKKAA, Kitty x32
... x 2^(n+1) Double for each extra pair

Final Score = Captured Points + (Kitty Points × Multiplier)

Hook to the Bottom (Special Rule) 🧠 Expert

A penalty rule. When playing J, if the attacking side meets all conditions, the defending side is "Hooked to the Bottom" and restarts from 2.

  • Condition 1: The attacking side digs the kitty with Trump J.
    • Detail: The winning hand must contain Trump J and be the largest. (Single, Pair, or Tractor containing Trump J).
    • Counter-example: If you play Trump J but partner wins with bigger card (e.g. Joker), it counts as Joker digging, NOT triggering the Hook.
  • Condition 2: The attacking side total score (captured + kitty) reaches 80 points or more.
📖

Glossary

💀

Trump / Kill

Using Trump cards to beat Side Suit cards. When you are void of the led suit, you can use Trump to "Kill" and win the round.

Chinese: 毙 (Bi)
🃏

Multi-throw (Dump)

Playing multiple patterns of the same suit at once (e.g. Single + Pair). Only succeeds if all your cards are the largest in that suit.

Chinese: 甩牌 (Shuai Pai)
🎴

Dig the Kitty

Winning the last round to capture points in the kitty. Kitty points are multiplied.

Chinese: 抠底 (Kou Di)
⚔️

Rebellion

The attacking side can call for a re-deal if their hand is too weak. Condition: points ≤ 15 OR trump cards ≤ 3.

Chinese: 造反 (Zao Fan)
🚜

Tractor

Consecutive pairs. E.g., 33-44, 99-1010-JJ. Pairs must be consecutive in rank and same suit.

Chinese: 拖拉机 (Tuo La Ji)
🔔

Show / Declare

Revealing level cards during drawing to determine the trump suit. The first declaration sets the suit; a pair can override a single.

Chinese: 亮牌 (Liang Pai)

Level Card

The rank currently being played. E.g., when playing 7, all 7s are Level Cards and belong to the Trump Suit.

Chinese: 级牌 (Ji Pai)
👑

Defending Side / Attacking Side

Defending side = the dealer team; attacking side = the non-dealer team (trying to capture points and take the deal).

Chinese: 台上/台下 (Tai Shang / Tai Xia)